The Arcane programme
The ARCANE programme comprises conferences, roundtables, seminars and workshops. Its aim is to provide artists and their professional partners with the means to better manage the digital artistic expression process, from the design stage right through to dissemination.
ARCANE also facilitates, via training initiatives and artist workshops, exchanges of experiences and forward-looking roundtables. The initiatives range from introductory sessions to comprehensive seminars, such as “les États Généraux de l’Écriture Interactive” (the General Assembly on Interactive Writing).
__PROFESSIONAL SEMINAR: “Living Art, the behavioural piece”
Presentation
Expression through digital media is specific in that it enables the creation of “autonomous actor” systems, involving complex behaviours and a “relationship” that is audience-sensitive. In real-time systems, this type of art brings into play “initiative-taking” techniques, artificial intelligence, artificial life, learning technology, analysis generators/engines, etc. In practical terms, this means using video game technology and applying it to artistic creation.
Goals
The seminar focuses on the various aspects of behavioural art creation and, in particular, on the initial design process, in relation to technical constraints and opportunities. It aims to provide more scope for artists interested in exploring the world of digital creation to devise and carry out a project in this branch. The seminar contributors are leading French digital art experts, who have been working in the branch for over twenty years.
Target audience
The seminar caters for:
* Artists
* People with an arts or art history degree
* Art and culture professionals
The seminar takes place on Mondays and Tuesdays over three consecutive weeks, and there are two sessions each year. Enquiries : Sabrina Deveaux, atelier@art3000.com
Seminar programme
Day 1
Morning: “The basics of autonomous actors systems”
From “interactivity” to “relationship”, provides an overview of works that outline the concept of behavioural art.
Florent Aziosmanoff – Programme Supervisor, Le Cube’s Creative Director
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Afternoon: “Initiative-taking techniques”
From artificial intelligence to artificial life, provides an introduction to behavioural techniques and to the main concepts in the field. Dominique Sciamma – Director of the Interactive Systems and Product Design Department at Strate Collège Designers / Didier Bouchon – Technical Director, Le Cube’s Creation Workshop
Day 2
Morning: “Documentation at Le Cube”
Introduction to and consultation of documentation resources, publications, as well as past and present works: landmarks in digital art.
Nathalie Brémaud – In charge of documentation at Le Cube
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Afternoon: “Pioneers and historical milestones”
Provides an introduction to the works, artists and the theoretical, conceptual and aesthetic debates surrounding the early decades of digital art.
Annick Bureaud – Critic, digital art specialist
Day 3
Morning: “Behaviours and sound environment”
Explores the specifics of designing a behavioural sound and musical environment, provides an historical overview and plots out the creation process.
Roland Cahen – Composer, interactive music specialist
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Afternoon: the “Playability” of a work, insights gathered from video games.
Overview of the conceptual and formal approaches to video games over the course of thirty years of creation, based on the player’s emotional journey.
Xavier Boissarie – digital designer, video games specialist
Day 4
Morning: “Behaviour and aesthetics”
Provides a perspective on the issues shaping the discourse of a piece, real-time and the timeframe of a work, the body of a work and the spectator’s body…
Carol-Ann Braun – Visual and digital artist
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Afternoon: “Digital art and experimental cinema”
Provides a perspective on digital creation in relation to experimental cinema, from its early stages to the present day.
Hugo Verlinde – Digital designer, experimental cinema specialist
Day 5
Morning: “New dissemination paradigms”
Provides an overview of new perspectives in the representation of digital art.
Florent Aziosmanoff – Le Cube’s Creative Director
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Afternoon: “Digital art dissemination: how it works today”
“Business in the cultural industry”: main features
Explores the specifics of how relationships work with players in the cultural industry.
Elen Riot – HEC School of Management professor, Alternative Management specialist
“Dissemination in arts centres”
How the formal contemporary art channels really operate in terms of dissemination.
Stéphanie Fraysse-Ripert, Executive Director, and Carine Le Malet, in charge of artistic programming at Le Cube
Day 6
Morning and afternoon: “The 3 drivers of a behavioural art piece: expression, behaviour and capture” (double session)
Provides a systematic approach to creating a behavioural art piece, and the main guidelines for organising and mastering the design process.
Florent Aziosmanoff – Programme Supervisor, Le Cube’s Creative Director
GENERAL INFORMATION
Schedule: 9.30 pm to 5.30 pm, lunch together on the premises.
The seminar enrolment fee is 50 Euros for 6 days (lunch included).
The seminar takes place at Le Cube: 20, cours Saint Vincent, 92130 Issy-les-Moulineaux
Enquiries and applications: Sabrina Deveaux / atelier@art3000.com / T. +33 1 58 88 3017
__DÉBALLAGES (presentation sessions)
The “Déballages” sessions bring together artists working on a project in the context of the Creation Workshop. Three selected projects, at various stages of development (from roughly outlined to virtually finalized), are presented by their initiators. They describe what is at stake in the project, the various achievements and problems in terms of design and production, as well as the various insights acquired through working on the project.
These discussions allow artists presenting their work to gain insights and new perspectives that are likely to contribute to good project management. They allow the participants to get to grips with other artists’ aims in terms of expression, and to practise their analytical skills, leading to better management of their own projects. More generally, these discussions serve as a foundation for the rhetorical building blocks of a behavioural piece.
Caters for artists who have a project under way or under assessment.
Schedule: two to three times a year – duration: 3 hours
"Living Art" Seminar
Monday and tuesday 25 and 26 May / Monday and tuesday 31 May and 1 June /...



